The Sprout Fund receives $500,000 grant from MacArthur Foundation to launch Hive Pittsburgh

Reposted from the Sprout Funds Remake Learning blog

Written by Barbara Ray on February 8, 2013

Pittsburgh Hive Learning Network /

 

Pittsburgh was asked to join New York and Chicago in becoming only the third Hive Learning Network in the nation.

With a $500,000 grant from the John D. and Catherine T. MacArthur Foundation, Pittsburgh’s many youth-serving organizations, school districts, mentors and educators are coming together in a coordinated way to create a seamless set of learning opportunities across the city for kids and teens.

Teens are returning to libraries to use new digital media tools in The Labs @ CLP , learning webmaking, and media literacy at Pittsburgh Hack Jam. At Makeshop, kids and adults are making things together. The Oglebay Institute is creating arts-based science education that integrates left and right-brain thinking. The Pittsburgh Youth Media is turning aspiring storytellers into cub reporters, while at Hip Hop on L.O.C.K., teens are taking a spin at music making while also developing leadership skills. And under the Hive, all these efforts will be connected and integrated so tweens and teens can use the city as a big game board for learning.

Hive Learning Networks advance the principles of Connected Learning, a framework for linking young people’s academic achievement, peer social networks, and personal interests so that they can learn “anytime, anywhere.”

The support of the MacArthur Foundation will enable Pittsburgh to develop a model for learning that expands the boundaries of learning beyond the single institution of the school and incorporates other important community institutions like museums, libraries, afterschool programs, and community centers. The first Hive was launched in New York City in 2007, followed by Chicago in 2009.

“The Pittsburgh region is a leader in rethinking learning to prepare young people for the challenges and opportunities of the digital era, and just the right location for the third Hive Learning Network.” said Connie Yowell, Director of Education at the MacArthur Foundation.

“We have long-standing relationships with some of Pittsburgh’s most renowned institutions, but our investment in the Sprout Fund represents a much broader partnership with the many organizations working together on a new vision for learning.”

The Sprout Fund, a Pittsburgh-based nonprofit organization, will administer the Hive Learning Network and make grants to spur new connected learning projects and programs for tweens, teens, and young adults in the greater Pittsburgh region.

“This is a tremendous opportunity for our region,” said Cathy Lewis Long, Executive Director of The Sprout Fund. “Launching a Hive Learning Network in Pittsburgh will help us provide even more remarkable learning experiences for youth in our region.”

A Late Valentine Gift: The Learning Labs Pop-Up at NYSCI

I spent Saturday representing Hive NYC and Mozilla Webmaker at the New York Hall of Science’s Learning Lab Pop-Up and it was wonderfully surreal at times. I spent five transformative years at NYSCI. I worked on some incredible projects, sharpened many of my ideas about digital tools in education and worked with a plethora of talented, warm and dedicated people.

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In Hive, we talk about networked learning constantly. At times it can seem ephemeral and elusive, but at NYSCI I experienced a heady and visceral example of how it works on the ground. I experienced the network both from an individual view (cross-pollination of jobs, people and ideas) and how it works beyond individuals (diffusion of ideas, pathways for people and expanded participation).

Let me see if I can map this a bit. The event was part of NYSCI’s IMLS Learning Labs Grant. The Learning Lab idea is an attempt to spread the YOUmedia idea and practice. Here alone we see a network: Ideas and programs funded and championed by MacArthur’s Digital Media and Learning and including thought leaders like Mimi Ito (Hanging Out, Messing Around and Geeking Out), Nichole Pinkard (Digital Youth Network/YOUmedia) that have now manifested in two Hive NYC organizations (DreamYard YOUmedia, NYSCI) and inspiring others (Brooklyn Public Library’s Info Commons Space).

The event format, the “Learning Party” or “Pop-UP” was remixed by NYSCI from the model that Hive NYC and Mozilla have developed. The model is inspired in part by the professional hack jams and the informal learning practices Hive embodies. It wasn’t lost on me that we basically used the same space and staff that Jess Klein and I did when we collaborated on an early iteration of this model for the NYSCI/Hive Earth Day Hack Jam three years ago. Add to that the NYSCI team leveraging Hive NYC members and friends like World Up, Pixel Academy and Scratch, and it felt exactly what the Pop-Ups are supposed to feel like: A Hive Learning Network experience compressed into one physical space and a set amount of time that then feeds learning experiences back into the ecosystem.

All of this was housed in NYSCI’s new Maker Space which itself is a manifestation of a web of opportunities and energy, like being the east coast host/driver of World Maker Faire (of which Hive NYC has participated each year) and NYSCI’s commitment to a Making as Learning ethos.

The Maker Space itself is incredible and embraces a wide definition of making that feels deeply participatory. It also sits squarely on their exhibition floor, not separated or siloed from other experiences people are having in the science center (in this case a very cool, youth culture/interest-focused Tony Hawk Rad Science of skateboarding exhibition, you should definitely go and see it.)

The NYSCI Maker Space Buzzing

The NYSCI Maker Space Buzzing

One place where Hive NYC has not been as successful as we had hoped, is in charting network provided pathways for youth to navigate and grow from experience to experience. Ideally these pathways are both self directed by youth and guided along the way by educators, mentors, teachers, organizations and parents. Saturday I saw an example of how these pathways are beginning to emerge and be represented by connected youth. Three teens who were involved in the Pop-Up were all Hive NYC Super Users! We need to surface and nurture more stories like these:

Ben learned about the event because he follows our various communication channels. Ben is a member of Rev—’s Pop Squad, and came with us to help Hive NYC be awesome at MozFest 2012. He jumped right in to help me facilitate Popcorn Maker mentoring at the Pop-Up. He even wrote about his experiences that day on the Maker Space blog.

Valeria, a long time NYSCI Explainer (I met her for the first time when she was 12 and was in our NYSCI podcasting after-school program) and lives in the local Corona, Queens community NYSCI sits. She was also on the first Hive NYC youth council which gave Hive our name (now a global brand), and on the planning committee for the third Emoti-Con Festival.

Sharon has participated in Hive NYC organization programs at Girls Write Now, Eyebeam, and Global Kids while also being on two youth councils, volunteered for Hive at Maker Faire, was our first Huffington Post Teen blogger and has done other youth reporting assignments for Hive NYC. She is now a Freshman at Columbia University and works at NYSCI on their awesome Explainer TV program.

Valeria, Ben and Sharon, Hive NYC Super Users!

Valeria, Ben and Sharon, Hive NYC Super Users!

The event was Connected Learning in action. The various activity stations were all programmed with themes that interest teens: hacking, music, games, making, viral videos, animation and all without a predetermined “path” or dictated way to choose which experiences to do. Some floated and then settled, some made a point of experiencing each station, and some like Philip, stayed at one station deep diving on “popping” an upcoming video game release video for almost four hours using Popcorn Maker.

Philip is popping some corn!

Philip is popping some corn!

There was hang-out spaces that were comfortable and inviting. There was pizza, drinks and music. It was fun. Socializing ruled the afternoon, friends and siblings came together, new relationships were built (“I am in Manhattan but can use the subway, can we exchange Facebook pages so we can hangout?”) and it was truly a party.

The room was stocked with multi-generational adults from college-age mentors to informal educators to teachers and parents. Some of these were helping to run the Pop-Up and some were participants. I talked and interacted with public school teachers, parent volunteers, researchers, after-school community leaders, informal educators, makers and young adult mentors. It was the most visceral example of the Connected Learning Principles and the Mozilla Mentor Community that I have experienced recently.

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So let me wind this up by saying that I am sure all of us experience confusion and doubt as we embark on this work. Are we making a difference? Are we talking and championing the right ideas and strategies? How do we stop talking about it and start doing it? By Friday afternoon I was sort of in a mini-existential crisis mode about all of this (aren’t we all by Friday at 6:15 PM?) and the NYSCI Learning Lab Pop-Up was just the bucket of cold water my soul needed to pick myself up and get back into the fight. So thank you Learning Labs Pop-Up for my late Valentine gift!

January Meet-Up: Looking Back, Planning Ahead

Date: January 17th, 2013 (third Thursday of the month as usual!)
Location: Parsons The New School for Design

Each month, we set aside two hours to convene our membership (usually around 35 attendees) and provide a platform and community for members to share their work and learn from one another. Each meet-up is hosted by a different member organization, which usually leads off with an activity or info session on a topic of its own choosing. For the past few months, we’ve worked to evolve these monthly member meet-ups to be more participatory and more akin to professional development workshops, where attendees have an opportunity to do, make and learn something together.

In January, we hacked our own system, combining a brief Hive NYC historical overview with a planning and sharing activity facilitated by Hive HQ. The result was a retro-futurist meet-up that took us down memory lane and gave us a glimpse of what lies ahead.

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To help situate our focus on Hive NYC past and future, we asked one of the founding members of Hive NYC, Parsons The New School for Design, to help us understand the genesis of the network. They did that and more, reflecting on some of the early intentions and goals of the proto-Hive NYC, then known as New Youth City Learning Network (NYCLN), and its design-based approach. Louisa Campbell, adjunct professor in the Design + Technology program at Parsons led us through a bit of the history.

Part One: Set The Way Back Machine to 2009, New Youth City Learning Network

A few years into the Digital Media & Learning initiative, Connie Yowell from MacArthur Foundation asked three principal investigators to write a proposal for starting a learning network:

  • Diana Rhoten, an organizational sociologist, a researcher in edtech and currently Chief Strategy Officer at Amplify
  • Phoenix Wang, entrepreneur and strategist who worked with The Hewlett Foundation and iVillage and is currently Director of Strategic Investments at William Penn Foundation
  • Colleen Macklin, Associate Professor in the Department of Communication Design and Technology at Parsons The New School for Design in New York City and Director of PETLab (Prototyping Education and Technology Lab)

The reality that the Learning Network was designed to recognize was that kids were pursuing their own interests and paving their own learning pathways by piecing together multiple sources of information and sites of interaction largely on their own—both in physical and virtual spaces.

Here’s some of what they heard straight from the youth they interviewed during the discovery and proposal writing phase:

“I explore the outside world to learn the things I can’t learn in school”

“I can learn from the media and the Internet”… but I “need resources” and “need people too.”

“But museums and all those institutions are controlled environments that only teach you what they want you to learn and what they decide to teach.”

In 2006, Mimi Ito published “Hanging Out, Messing Around, Geeking Out,” the result of a three-year ethnographic study of how youth engaged with technology. One important development it revealed was that kid-driven digital activity was often messy, chaotic and socially-driven. In terms of actual knowledge acquisition, it was largely the responsibility of the individual learner. The really motivated learners, or geeks, stood out for their stamina and investigatory skills—they found the physical or virtual sites that spoke to their interests and made connections between them, either on their own or with the help of a peer, mentor, parent or guardian.

Rhoten, Wang and Macklin proposed that a network with a focus on learning could help more kids make these vital, “geeky” connections. In return, a coalition of institutions that recognized the impact of digital media, could distribute and partner on the creation of content and programs to enable hands-on learning with kids in their digital and physical lives. Inspired by the porous movement of kids across boundaries, content providers, and brick and mortar divisions, the investigation suggested that institutions operate in a similar manner—collaborating, sharing resources, distributing best practices—with the goal to connect to the learning pathways of youth.

Along with MacArthur, this group of investigators curated six NYC-based, youth-serving organizations to become the founding members of The New Youth City Learning Network:

Parsons was identified as the design and technology production node, established to assist the other organizations in creating new, relevant learning products for a connected and networked environment. Manahatta: The Game, was a pilot project developed by PETLab which aimed to recreate the ecology of NYC in 1889. The design process started with paper prototyping with New Youth City Learning Network members, then moved to a digital prototype. Through this process, the PETLab designers and network collaborators also prototyped the process of a networked learning and distribution space. They explored how the network could not only help bring youth together, but also nurture new identities—as citizen scientists, citizen journalists and designers.

Several design charrettes were held to discuss and dissect some larger questions: How does learning differ from education? How does digital media differ from technology? What do we mean by the terms youth-centered and interest-driven? The network focused on four core competencies: geo-literacies, system thinking, spatial orientation, data interpretation and presentation, and stewardship.

After a formal request for proposals, three initial projects were chosen. The projects were asked to adhere to the following guidelines.

  • At least three organizations serving as collaborators
  • A commitment to the Citizen Scientist, Designer, Journalist paradigm
  • A readiness to leverage ideas about neighborhoods and local, situated learning

The team was especially proud of how the organizations came together to understand the value of collaboration—even institutions once considered rivals put aside some of their differences to explore the networked learning approach.

A 2010 article in Spotlight on Digital Media and Learning noted:

“The NYCLN is promoting a new form of collaboration among New York City cultural institutions that do the vital work of extending learning beyond the classroom. Rather than a “build it and they will come” approach to youth programming, the NYCLN is encouraging these institutions to start where kids are at—because kids learn best when they follow their own noses. NYCLN is creating a platform that helps youth explore their own interests and, at the same time, taps the insight and mentoring skills of the city’s leading scientists, designers and artists.”

After her presentation, Louisa went on to share her own reflections, noting that the biggest difference she sees between the proto-Hive and its current incarnation is its relatively flat, fluid, and collaborative nature. Other members from the early days chimed in too, commenting on the marked shift from an earlier perception of the network as a funding opportunity (marked by top-down decision-making), to finding real value in a community of practice that supports a more meaningful association between peers.

Music to our ears.

Part Two: RFP 5 Pre-Game aka Hive NYC Speed-Geek

As we segued back into the present day, our goal was to do a quick charrette to explore how to help foster connections within the network. In advance of the fifth round of the Hive Digital Media Learning Fund RFP, we came up with a process to help members share program ideas, match needs with expertise and identify potential partnerships. Our long-term goal was to seed relationships and build on the commonalities to create richer collaborations that result in meaningful learning innovations.

First we heard from Dave Carroll, associate professor of media design and Director of the MFA Design and Technology graduate program at the School of Art, Media and Technology at Parsons. He talked briefly about the role Parsons might serve as a collaborator for current/future Hive  projects. For instance, Collaboration Studios is a type of studio course within  the AMT curriculum, that pairs teams of students with industry partners  to undertake real-world projects. Mozilla is embarking on creating one of these courses, which we’ll share more details on soon. In addition,  Dave mentioned that Parsons can be a resource for graduate students as mentors for Hive projects, and especially during the summer when students  are seeking engagement opportunities. These students are studying everything from creative coding, physical computing and fashionable technology to game design, data visualization and mobile and web app  development. They can build and make, but also love to teach about the  process of building and making.

Then we moved into a go-round where each person in the room had 60 seconds to share either 1) a program idea (something they were imminently planning to submit for the latest RFP or for sometime in the near future), 2) a need for resources or technology or expertise, or 3) expertise or resources they have to offer.

Some themes emerged: community mapping, portfolio development and career prep, in-school and out-of-school connections, game design, girls in STEM…

Then, each person spent a few minutes writing out their idea on giant Post-its hung around the room, including a top line synopsis, some key features like target audience, technology and program duration, and any specific resources that might enable them to realize their projects fully.

Then out came the thorns! IMAG2422Each person was given a handful of pink (Rose), blue (Thorn) and yellow (Bud) Post-It notes and was asked to provide feedback or identify potential collaborations based on the ideas posted around the room.

  • Rose – to mark solid interest and imminent collaboration opportunities
  • Thorn – to mark questions, suggestions and things to consider
  • Bud – to mark interest in potential discussions around future partnerships, perhaps not directly related to the project idea posted. Something along the lines of “Hey, you seem interesting, I’d like to talk and learn more!”

IMAG2398The room was buzzing (like a good Hive should), many stickies were stuck, conversations were had and we think even a few new partnerships were forged! Insta-feedback told us that it was a valuable activity, that it enabled us to learn more about what everyone else was working on, what organizations and educators care about, and who we might want to work with to build innovative learning experiences together.

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We won’t give away too many details yet, but we fully expect to see the benefits come to fruition when the next round of grantees is announced in the Spring. Until then, we’ll continue exploring new and effective ways for the network to develop its learning laboratory approach and share its progress as it grows.