Speaking on Science, Museums and Games at GLS

This is re-posted from Barry Joseph’s blog. Barry is the Associate Director For Digital Learning, Youth Initiatives, at the American Museum of Natural History.

This morning I had the pleasure of speaking at one of my favorite conferences – the 9th annual Games, Learning and Society Conference – with one of my favorite partners, the Field Museum. The title was: “Fireside Chat: Building the next science generation through game-based learning in museums”. (In the old days of GLS, fireside chats were informal conversations, held from a big red chair next to a fireplace on a tv screen.)

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That is Audrey on my left, Eve on my right, and clearly I am in the middle with the camera.It was a packed room with three dozen or more attendees who came from graduate school, museums, and those driven by an interest in science. What they read in the program that enticed them to came was the following:

In this chat, the American Museum of Natural History and The Field Museum will highlight different approaches to build a science-positive generation through museum-centered digital gaming programming both on-site and off. The case studies cross a spectrum of technologies and museum-centered goals, and speak to the diversity of techniques being used. Case studies will introduce broader questions about digital gaming and museum-based learning, such as: Is there a conflict between the physical assets of a museum and the ephemeral nature of digital tools? Can youth only learn by simulating the scientific process or can they work with the same tools and data as scientists to participate in and contribute to on-going investigations? To what extent do museum-led digital learning programs need to be centered in the museum’s physical space? How can a museum support youth to navigate their interest-driven learning and to develop a lifelong passion for science?

Seeking to avoid a traditional presentation, and because we had more questions then we ever could address, we used a tool Wheel Decide to let chance determine which questions we would answer, and in what order. We populated it with the following questions (but through the engaged discussion and sharing across the whole room, I think we only manged to get to three of them):

  1. Do games-based learning opportunities need to be centered in a museum’s physical space?
  2. How can museums use games-based learning to help youth develop a lifelong interest in science?
  3. What role can museums play in advancing games-based learning?
  4. How can museums best offer opportunities for youth to remix content?
  5. Should museums produce games themselves, or should they serve as facilitators or content experts for game designers?
  6. What are best practices for engaging youth and teens through games with museum collections?
  7. How can primary collections and research-based data be incorporated into gaming experiences?

My favorite way to share our discussion is filtered through the Tweets of those in attendance. This both condenses the ideas into short sound bites and focuses on what those in attendance found of most interest.

Screen Shot 2013-06-13 at 12.38.50 PMScreen Shot 2013-06-13 at 12.39.14 PMScreen Shot 2013-06-13 at 12.39.30 PMScreen Shot 2013-06-13 at 12.39.45 PMScreen Shot 2013-06-13 at 12.39.59 PMScreen Shot 2013-06-13 at 12.40.15 PMAnd finally, one which has nothing to do with the panel but everything to do with why this conference is so awesome:

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President Clinton is Down with Badges!

This is a guest post by Sybil Madison-Boyd, Portfolio Strategist for Hive Chicago Learning Network.

DigiBadges-200.jpg.580x580_q85 On Thursday, June 13th, President Clinton announced the Clinton Global Initiative’s (CGI) Commitment to Action in support of the use of badges as a mechanism to create pathways to college and career for two million Americans.This effort is being powered by the MacArthur Foundation, Mozilla, and HASTAC. Check out this press release, in which friends and design partners, Connie Yowell, Nichole Pinkard, and Mark Surman, talk about the impact and significance of CGI’s commitment to opening up new avenues of opportunity for individuals across the country.

The 2 Million Better Futures Initiative creates:

  1. New avenues for individuals to build the knowledge, skills, and credentials needed in today’s economy
  2. New mechanisms for recognizing and valuing the competencies that individuals develop through learning that happens everywhere and all the time
  3. New entry points for employers to find the talents and skills sets that they need

CGI’s commitment makes Hive Chicago’s collective goal to cultivate and illuminate network pathways all the more important. These pathways provide the foundation and infrastructure needed to develop a robust ecosystem of badges.

chicago-loop-map CGI’s call to action also highlights, underlines, emboldens and italicizes the importance of Hive Chicago’s collective investment in and support of the success of the Chicago Summer of Learning (CSOL).  CSOL is the largest and only effort of its kind taking place anywhere in the world—striving to significantly change the learning landscape in Chicago moving forward. CSOL makes visible the summer learning opportunities available to youth and acknowledges their achievements through the use of digital badges. These badges provide the shared language and artifact-based portfolio needed to make the rich informal learning that young people engage in outside of school “count” in the formal school arena.

What we accomplish this summer, through CSOL, will provide us with the “evidence proof” needed for Chicago to create avenues for more possible futures at scale, from K to 12 and beyond, across school, university, and workplace spaces.

Hive family, our work has never been more needed; our role never more clear.

Let’s “make” learning count this summer—together!

Maker Party Preview: the New York Hall of Science

This is re-posted from the Webmaker blog.

Science genius rap battles and digital mosquito repellent:
get ready for Maker Party at the New York Hall of Science

Maker Party 2013 kicked off this weekend!

Participants are getting together at a diverse range of hack jams, meet-ups and code parties around the world. Here’s a sneak peek at an event happening June 22 at the New York Hall of Science (NYSCI).

“It’s an awesome feeling knowing that Maker Parties like this are happening on a global scale,” says NYSCI’s Manager of Digital Programming, Anthony Negron. “The atmosphere of these events are so inspiring for everyone, and teens are really responsive to this type of format.”

New York Hall of Science + Maker Party

What will people make and learn together?
The NYSCI pop-up party will bring together teens aged 13 to 18 for music, games, food, prizes and “Creativity Stations,” several of which are led by other members of the Hive NYC Learning Network. The menu of what’s on offer is a great example of the diversity and creativity we’ll see on display throughout Maker Party over the next three months:

  • Digital photography and film-making working with NYSCI’s Explainer TV, plus ReelWorks Teen Filmmaking
  • Build-an-Eye! –Work with Parsons The New School of Design Graduate Program in Design + Technology to make an electronic model of parts of the human eye.
  • Laser-cutting and soldering – design and print your own custom-made laser cut projects. Or use a circuit board to create a digital mosquito repellent. (Yep, that’s a thing!)
  • Beat-making and music craft digital beats with World Up! There’s even a “Science Genius Rap Battle.
  • Game hacking — turn everyday objects like bananas, spoons or whatever’s lying around into video game controllers with Scratch and Makey Makey.
  • And of course… webmaking! – using Mozilla Webmaker to create your own webpage, pick up some coding skills, remix YouTube videos or create your own viral meme.

“I think the Maker Party campaign really sets the groundwork for launching maker-related programming, especially to give teens get the opportunity to be exposed to so many exciting activities and opportunities to develop their interests.”
– NYSCI’s Anthony Negron

Learn more and get involved
Feeling inspired? Here’s some easy ways to get involved: